http://www.kotaku.co.uk/2014/11/13/gifs-compare-old-new-gta-5
Several gifs of how the developers at RockStar managed to change alot of the already existing asset and upgrade the graphics to make it even more beautiful.
This could motivate people to bring their old Environments for older versioned engines to the newer ones like UE4 and make them next gen.
Friday, 28 November 2014
WEEK 9 - Recreating interviews with students
We were told to recreate an interview with a 3 man team, we had to choose a job at a studio that we wanted to apply for in the future, then our friend would ask us questions.
I chose Guerrilla Games in Cambridge as an example, Prop artist.
I was asked a series of questions which I tryed to answer to my full ability.
I then asked questions to a character artists who wanted to work at Rebellion as a Junior Character Artist.
Here were some example questions I asked him:
Are you able to work within a predefined art style?
Are you able to deliver work to a high quality standard within time constraints?
Do you show enthusiasm and the drive to learn new processes.
What tool could you not live without?
Name a time where you took control of a situation with games development
What game inspired you to come into the games industry??
How do you think you could improve 'example of work' if you were given 1 more month
Why do you want to work here?
What games are you playing at the moment
Whats the best game of all time and why
What will you bring to the team? why do we need you?
How do you feel aobut crunching?
In 5 years where do u want to be?
What do you do in your own time to extend your skills?
Whats your favourite bit of character art?
What programmes do you use most commonly for character creation?
I chose Guerrilla Games in Cambridge as an example, Prop artist.
I was asked a series of questions which I tryed to answer to my full ability.
I then asked questions to a character artists who wanted to work at Rebellion as a Junior Character Artist.
Here were some example questions I asked him:
Are you able to work within a predefined art style?
Are you able to deliver work to a high quality standard within time constraints?
Do you show enthusiasm and the drive to learn new processes.
What tool could you not live without?
Name a time where you took control of a situation with games development
What game inspired you to come into the games industry??
How do you think you could improve 'example of work' if you were given 1 more month
Why do you want to work here?
What games are you playing at the moment
Whats the best game of all time and why
What will you bring to the team? why do we need you?
How do you feel aobut crunching?
In 5 years where do u want to be?
What do you do in your own time to extend your skills?
Whats your favourite bit of character art?
What programmes do you use most commonly for character creation?
Some of these questions also applied to me.
This was a very useful task to the hard questions that may be asked in the future.
Monday, 24 November 2014
Working at Jagex
So how did I end up at my favourite games studio?
Well, after taking my third year out to make a video game with some friends, we came across a slight problem where one of our programmers had left and we couldn't carry on with the game.
At the time I was playing a game called Old School Runescape, (I have been playing Runescape since 2001) and they had a job going for a 3d Artist, so it was litterally fate and I applied for it there and then.
Unfortunately I couldn't do part time and finish off my degree whilst working at Jagex, so I decided to come back finish my degree and hopefully return then after graduation.
Whilst working there I had a great experience and learned alot from the artists and employees there, I was working within a small team so that had its beneficial side to it.
Working within a small team was great as ideas and development floated around endlessly, and not needing to go and talk to any of the senior or art directors was great as we could make art how ever we pleased as long as the player base was happy, this was a great time saver and we could do alot more work this way. Almost as if it was a little indie team.
I learned how ideas turn into concept, then development then finally ingame.
Old School Runescape is a community driven game, so asking what the players wanted was an essential piece of the development cycle, using twitter and social media kept the players interested in what the developers where actually doing, kind of like an update page.
We also had Twitch streams every Thursday at 5pm for an hour this was a Q&A session with the developers so the players could ask them anything they wanted.
http://en-gb.twitch.tv/runescape/profile
I also started using Max which I had to learn in under month luckily it was alot like Maya, so I got to grips with it pretty fast, Max has alot of cool functions Maya doesnt have.
We also used perforce to keep all the work we did in organised folders, it also meant that we could update revisions or roll back to old revisions if we had a bug in a current update.
I had worked on alot of updates, from 3d models to animations to graphics to concepts, it was an all round generalist job. Here is some of my work, approved by the community and put into game, the most fun I had was bringing back the Corporeal Beast boss into the game, alot of the players loved this update.
Here is my Twitter that I used to communicate to all the players of OldScape, good social media to know what the players wanted along with Reddit.
https://twitter.com/JagexAlfred
http://www.reddit.com/r/2007scape/
Well, after taking my third year out to make a video game with some friends, we came across a slight problem where one of our programmers had left and we couldn't carry on with the game.
At the time I was playing a game called Old School Runescape, (I have been playing Runescape since 2001) and they had a job going for a 3d Artist, so it was litterally fate and I applied for it there and then.
Unfortunately I couldn't do part time and finish off my degree whilst working at Jagex, so I decided to come back finish my degree and hopefully return then after graduation.
Whilst working there I had a great experience and learned alot from the artists and employees there, I was working within a small team so that had its beneficial side to it.
Working within a small team was great as ideas and development floated around endlessly, and not needing to go and talk to any of the senior or art directors was great as we could make art how ever we pleased as long as the player base was happy, this was a great time saver and we could do alot more work this way. Almost as if it was a little indie team.
I learned how ideas turn into concept, then development then finally ingame.
Old School Runescape is a community driven game, so asking what the players wanted was an essential piece of the development cycle, using twitter and social media kept the players interested in what the developers where actually doing, kind of like an update page.
We also had Twitch streams every Thursday at 5pm for an hour this was a Q&A session with the developers so the players could ask them anything they wanted.
http://en-gb.twitch.tv/runescape/profile
I also started using Max which I had to learn in under month luckily it was alot like Maya, so I got to grips with it pretty fast, Max has alot of cool functions Maya doesnt have.
We also used perforce to keep all the work we did in organised folders, it also meant that we could update revisions or roll back to old revisions if we had a bug in a current update.
I had worked on alot of updates, from 3d models to animations to graphics to concepts, it was an all round generalist job. Here is some of my work, approved by the community and put into game, the most fun I had was bringing back the Corporeal Beast boss into the game, alot of the players loved this update.
Here is my Twitter that I used to communicate to all the players of OldScape, good social media to know what the players wanted along with Reddit.
https://twitter.com/JagexAlfred
http://www.reddit.com/r/2007scape/
Monday, 17 November 2014
Quixel update
So I am an avid user of the Quixel suite and the artists manage to impress me so well, Georgian Avasilcutei has managed ultra realism with this one, keeps me inspired and motivated.
A nice tutorial on how to make proper metalness using Quixel, nice bakes and breakdowns!
References:
http://quixel.se/dev/issue03
A nice tutorial on how to make proper metalness using Quixel, nice bakes and breakdowns!
References:
http://quixel.se/dev/issue03
AC Unity Art Dump looks amazing!
http://www.polycount.com/forum/showthread.php?t=144111
Some people who have worked on AC unity have posted up their Art, and I'm not going to lie it looks great! Possibly some of the best Video Game work I've seen to date!
Hope they keep this thread updated!
Some people who have worked on AC unity have posted up their Art, and I'm not going to lie it looks great! Possibly some of the best Video Game work I've seen to date!
Hope they keep this thread updated!
GTA 5 First person! :O
http://kotaku.com/yes-you-should-play-the-new-version-of-gta-v-1659433742
GTA V in first person looks amazing just take a look at all these screenshots, clever how RockStar have decided to do something different and make even more sales!
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjNn1LwJTmHdz4kJ8VNWl8nQgGrE34u-LAGx4ga5MzOa8q_g5dH3QOF0paXdUJgi2lgfnBaJpFT3mEmaJXmDwfEFjNAjxiCcjARIXtTcbN3gWE9ZmXFCrugWySZ4OxH1GiRr1LYHrJ4M_Sx/s1600/gta_5_fp-5.jpg
GTA V in first person looks amazing just take a look at all these screenshots, clever how RockStar have decided to do something different and make even more sales!
I personally have not been able to play GTA 5 yet I am still awaiting it to come onto the PC, but GTA 5 is probably the worlds first real like life simulator.
Refernece:
People complaining about bugs I witnessed none - AC unity
http://www.kitguru.net/gaming/matthew-wilson/ubisoft-reveals-assassins-creed-unity-patch-3-notes/
So I have had the chance to play AC Unity, the art is amazing, but their have been alot of complaints.
Alot of people have complaining about bugs and glitches within the game, even Kotaku have written up a report on the game pretty much saying how bad it is, I totally disagree, such a good game!
http://www.forbes.com/sites/insertcoin/2014/11/12/congratulations-ubisoft-youre-the-new-ea/
So I have had the chance to play AC Unity, the art is amazing, but their have been alot of complaints.
Alot of people have complaining about bugs and glitches within the game, even Kotaku have written up a report on the game pretty much saying how bad it is, I totally disagree, such a good game!
http://www.forbes.com/sites/insertcoin/2014/11/12/congratulations-ubisoft-youre-the-new-ea/
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